juker12
Activo
Ahi va eso....
http://www.dailytech.com/Article.aspx?newsid=3674
G965 Express with its GMA X3000 graphics core will support DirectX 9c, DirectX 10 and OpenGL 1.5 features. The supported features include:
Hardware vertex shader model 3.0
Hardware pixel shader model 3.0
32-bit and 16-bit full precision floating point operations
Up to 8 multiple render targets
Occlusion Query
128-bit floating point texture formats
Bilinear, trilinear and anisotropic mipmap filtering
Shadow maps and double sided stencils
Q965 Express chipsets will receive a less powerful graphics core in the form of the GMA 3000. GMA 3000 will meet the minimums to support Microsoft’s upcoming Windows Vista Premium with Aero Glass interface with support for DirectX 9c and OpenGL 1.4 plus. The following features are supported:
Software vertex shader model 2.0/3.0
Hardware pixel shader model 2.0
32-bit and 16-bit fixed point operations
Up to 8 multiple render targets
Occlusion query
128-bit floating point texture formats
Bilinear, trilinear and anisotropic mipmap filtering
Shadow maps and double sided stencils
esto parece que sera de serie.....
http://www.dailytech.com/Article.aspx?newsid=3674
G965 Express with its GMA X3000 graphics core will support DirectX 9c, DirectX 10 and OpenGL 1.5 features. The supported features include:
Hardware vertex shader model 3.0
Hardware pixel shader model 3.0
32-bit and 16-bit full precision floating point operations
Up to 8 multiple render targets
Occlusion Query
128-bit floating point texture formats
Bilinear, trilinear and anisotropic mipmap filtering
Shadow maps and double sided stencils
Q965 Express chipsets will receive a less powerful graphics core in the form of the GMA 3000. GMA 3000 will meet the minimums to support Microsoft’s upcoming Windows Vista Premium with Aero Glass interface with support for DirectX 9c and OpenGL 1.4 plus. The following features are supported:
Software vertex shader model 2.0/3.0
Hardware pixel shader model 2.0
32-bit and 16-bit fixed point operations
Up to 8 multiple render targets
Occlusion query
128-bit floating point texture formats
Bilinear, trilinear and anisotropic mipmap filtering
Shadow maps and double sided stencils
esto parece que sera de serie.....